Fire Ball of Flame (20) You may discard a Fire Energy card attached to Dark Magcargo when you use this attack
you can change the battle position of the attack-target monsters
If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field
-/b> Once per turn: You can target 1 monster your opponent controls
except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand
Eevee No.133 Miscellaneous Cards & Products - Promo Condition:Lightly Played Fire Ball of Flame (20)RarityPromo Hit Points50 HP Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Psychic,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Psychic,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown Whenever you attach an Energy card to Eevee, flip a coin. If heads, search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Attach that card to