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Mercurial Geists [Mystery Booster] SPA Amuleto de vigor The bogeyman doesn't disappear when

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Description

The bogeyman doesn't disappear when you close your eyes

Set: Duels of the Planeswalkers Type: Tribal Instant — Elf Common Cost: {2}{B} Destroy target non-Elf creature

In the coastal states of Jhess and Valeron

) When Marrow Chomper enters the battlefield

Set: Battle for Zendikar Type: Land — Forest Plains Rare Cost: ({T}: Add {G} or {W}

Mercurial Geists [Mystery Booster] SPA Amuleto de vigor The bogeyman doesn't disappear whenSet: Mystery Booster Type: Creature Spirit Rarity: Uncommon Cost: {2}{U}{R} Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3 +0 until end of turn. "Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess." Laboratory notes

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